Hours

A light-hearted 'Seeker'; born from the Fey reaches of the deep wilds as a messenger for the balance of nature; traveling between the cities and woods of Neradia to encourage peace between the civilized races and respect for the wilds.

Description:

====== Created Using Wizards of the Coast D&D Character Builder ====== Hours, level 6 Wilden, Seeker Seeker’s Bond: Bloodbond Hardy Form: Hardy Form Fortitude Background: Geography – Forest, Forest Warden, Explorer/Guide, Redemption Seeker, Wandering Mercenary, Wilden – Born of Ruin (Explorer/Guide Benefit)

FINAL ABILITY SCORES Str 18, Con 15, Dex 16, Int 9, Wis 21, Cha 12.

STARTING ABILITY SCORES Str 17, Con 13, Dex 16, Int 9, Wis 18, Cha 12.

AC: 20 Fort: 18 Reflex: 17 Will: 19 HP: 52 Surges: 9 Surge Value: 13

TRAINED SKILLS Nature +17, Acrobatics +11, Stealth +13, Perception +13, Dungeoneering +13

UNTRAINED SKILLS Arcana +2, Bluff +4, Diplomacy +4, Endurance +5, Heal +8, History +2, Insight +8, Intimidate +4, Religion +2, Streetwise +4, Thievery +6, Athletics +7

FEATS Level 1: Weapon Proficiency (Greatbow) Level 2: Warrior of the Wild Level 4: Distant Advantage Level 6: Wild Sage

POWERS Seeker at-will 1: Stinging Swarm Seeker at-will 1: Elemental Spirits Seeker encounter 1: Spider Spirits Seeker daily 1: Storm of Spirit Shards Seeker utility 2: Stag’s Grace Seeker encounter 3: Winter Spirit Seeker daily 5: Corralling Shot Seeker utility 6: Earthbond Gift

ITEMS Leather Armor, Arrows (150), Dagger, Backpack (empty), Flint and Steel, Waterskin, Belt Pouch (empty) (2), Hempen Rope (50 ft.) (2), Hunter’s Kit, Climber’s Kit, Boots of Spider Climbing (heroic tier), Point Blank Greatbow +1, Elven Battle Leather Armor +2 RITUALS Traveler’s Camouflage ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Bio:

At times Hours Len Braidpath may come across as an aggressive and radical-anarchist; with ‘Chaotic-Good’ leanings. He might blow up a dam… ...or tie himself to a tree… or more likely channel the wrath of a tree to slaughter some thankless lumberjacks. Unless that particular forest was over-grown… then he might let it slide; or even start a small cleansing fire to assist in the balance!

But he’s also quite amorous and always game for mixing in with the city-folk in order to further understand the unique mutations of wildness that civilization has created inside its protected walls and towers. He has a penchant for mysticism & magic of all manor, and has an unquenchable thirst for knowing all the wonders that new lands and new cultures have to offer.

But most of all he loves the simple joy of letting loose an arrow from his great-bow; knowing it to be an extension of the ever shifting tides in the greater balance of life, death and continuum!

Hours, feels deeply empowered and spiritually healed by spending such a concentrated amount of time outside city walls for the first time in months..

...do to this, and his interactions with fellow creatures of the fey, he feels stronger some-how and in touch with a wisdom that he has not felt for some time.

His eyes and ears feel more keen working with this strange group of creatures he calls his friends…. his reflexes in combat seem to have heightened allowing him to have a greater ‘Distant Advantage’ on the battlefield, beginning to understand how to best utilize his skills to support his comrades flanking position. Maybe something about that indigo child is also awakening something within him…. he feels a strange kinship with this humanoid youth.

Hours

War of Fire and Ice d_wright